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0
votes
Fixed

Changing the bundle ID in iOS changes it in Android

Deployment Management

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Jul 13, 2016

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Version/s: 5.4.0b25

Whenever you change the bundle identifier in iOS or Android the change is reflected in the other platform. Other changes are bound t... Read more

1
votes
Fixed

SerializableObject.GetIterator() throws ArgumentNullException when Unpac...

Scene Management

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Jun 19, 2019

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Version/s: 2018.3.0a6, 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the "SampleScene" Scene in the attached "case_1164099.zip" Unity project2. In the Hierarchy tab, select the... Read more

0
votes
Duplicate

Inspector menu items move about slightly after clicking on them a few ti...

Inspector Framework

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Sep 27, 2018

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Version/s: 2018.2.0b10, 2018.3.0b4

This requires a monitor with a resolution higher than 1080p To reproduce:1. Set your scaling option to something other than 100%2. O... Read more

0
votes
Fixed

[iOS][Metal] Snow has graphical artifacts in the build when using Light...

Graphics - General

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Mar 12, 2019

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Version/s: 2019.1.0a11, 2019.1.0b6, 2019.2.0a1

How to reproduce:1. Open the attached project2. Build for iOS and deploy the Xcode project to the iOS device Actual: Snow has graphi... Read more

0
votes
Fixed

Reparented GameObject restored in a different position after Redo operation

Scene Hierarchy

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Mar 24, 2021

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Version/s: 2021.2.0a9

Steps:1. Open attached project2. Instantiate "ConstructionLight_Low" 3D model to Scene view3. Unfold children of this model in Hiera... Read more

0
votes
Won't Fix

[VFX Graph] When Normal values get too high, particles stop colliding wi...

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Nov 21, 2022

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Version/s: 2020.3.42f1, 2021.3.14f1, 2022.2.0b16, 2023.1.0a19

How to reproduce: Import the attached package Open Collide Gizmos Scene Open Collide Gizmos.vfx In Collide with Plane Normal Y99999 ... Read more

6
votes
By Design

"Custom Render Queue" field cannot be set above "2000" when changing it ...

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Nov 28, 2023

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Version/s: 2021.3.33f1, 2022.3.14f1, 2023.2.2f1, 2023.3.0a16, 6000.0.0b11

How to reproduce:1. Create a new project with any template2. Create a new material (Asset > Create > Material)3. Select the cr... Read more

0
votes
Fixed

[HDRP] Hair shader specular lighting is different when comparing Area vs...

Package: Scriptable Render Pipeline HD

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Apr 08, 2021

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Version/s: master 2021 04 08

Demo team raised an issue that rendering of Hair shaders is different when lit by Area vs Spot light. Most notably the difference in... Read more

0
votes
Fixed

[iOS] PBXProject.AddLocaleVariantFile does not apply PBXPath.FixSlashes ...

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Nov 13, 2023

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Version/s: 2021.3.32f1, 2022.3.14f1, 2023.2.1f1, 2023.3.0a14, 7000.0.0a1

How to reproduce:1. Open the attached Project "slashesTest"2. Build the Unity Project for iOS3. Build the Xcode Project Expected res... Read more

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