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Changing the bundle ID in iOS changes it in Android
Whenever you change the bundle identifier in iOS or Android the change is reflected in the other platform. Other changes are bound t... Read more
SerializableObject.GetIterator() throws ArgumentNullException when Unpac...
How to reproduce:1. Open the "SampleScene" Scene in the attached "case_1164099.zip" Unity project2. In the Hierarchy tab, select the... Read more
Inspector menu items move about slightly after clicking on them a few ti...
This requires a monitor with a resolution higher than 1080p To reproduce:1. Set your scaling option to something other than 100%2. O... Read more
[iOS][Metal] Snow has graphical artifacts in the build when using Light...
How to reproduce:1. Open the attached project2. Build for iOS and deploy the Xcode project to the iOS device Actual: Snow has graphi... Read more
Reparented GameObject restored in a different position after Redo operation
Steps:1. Open attached project2. Instantiate "ConstructionLight_Low" 3D model to Scene view3. Unfold children of this model in Hiera... Read more
[VFX Graph] When Normal values get too high, particles stop colliding wi...
How to reproduce: Import the attached package Open Collide Gizmos Scene Open Collide Gizmos.vfx In Collide with Plane Normal Y99999 ... Read more
"Custom Render Queue" field cannot be set above "2000" when changing it ...
How to reproduce:1. Create a new project with any template2. Create a new material (Asset > Create > Material)3. Select the cr... Read more
[HDRP] Hair shader specular lighting is different when comparing Area vs...
Demo team raised an issue that rendering of Hair shaders is different when lit by Area vs Spot light. Most notably the difference in... Read more
[iOS] PBXProject.AddLocaleVariantFile does not apply PBXPath.FixSlashes ...
How to reproduce:1. Open the attached Project "slashesTest"2. Build the Unity Project for iOS3. Build the Xcode Project Expected res... Read more
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