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Votes

0

Found in

6000.0.50f1

6000.1.5f1

6000.2.0b3

Issue ID

UUM-107652

Regression

No

Black/dark blue artifacts are visible on non-static GameObjects when Baked Directional Light is used and Local APV is in the Scene

-

Reproduction steps:
1. Open the attached “IN-102830.zip” project
2. Open the “OutdoorsScene”
3. Open the Lighting Window (Window > Rendering > Lighting)
4. Click Generate Lighting
5. Observe the Scene view

Expected result: No weird black artifacts are visible
Actual result: Half of the Scene is rendered black

Reproducible with: 6000.0.50f1, 6000.1.5f1, 6000.2.0b3
Couldn’t test with: 2022.3.62f1 (APV not available)

Reproducible on: Windows 11
Not reproducible on: No other environment tested

Notes:
- The issue would sometimes reproduce on various other settings, but in this repro, the artifacts are only visible on the GameObjects that are marked as non-static
- Moving the Adaptive Probe Volume or the Cube and then baking the lighting, often gives a completely different result, but only seems to reproduce if the APV is set as Local
- Only reproduces if the Directional Light is set as Baked
- Reproduces in both HDRP and URP

  1. Resolution Note:

    The point where the artifacts become visible is where the APV bounds end, meaning there are no more probes to sample lighting from. When this happens there is a mechanism to fallback to ambient lighting(sky), but in the repro project it was also not set up.

    So correct setup would be to generate more probes (increasing the static area) or adding an ambient lighting source (adding a video).

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