Search Issue Tracker
By Design
Votes
0
Found in
6000.0.50f1
6000.1.5f1
6000.2.0b3
Issue ID
UUM-107652
Regression
No
Black/dark blue artifacts are visible on non-static GameObjects when Baked Directional Light is used and Local APV is in the Scene
Reproduction steps:
1. Open the attached “IN-102830.zip” project
2. Open the “OutdoorsScene”
3. Open the Lighting Window (Window > Rendering > Lighting)
4. Click Generate Lighting
5. Observe the Scene view
Expected result: No weird black artifacts are visible
Actual result: Half of the Scene is rendered black
Reproducible with: 6000.0.50f1, 6000.1.5f1, 6000.2.0b3
Couldn’t test with: 2022.3.62f1 (APV not available)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- The issue would sometimes reproduce on various other settings, but in this repro, the artifacts are only visible on the GameObjects that are marked as non-static
- Moving the Adaptive Probe Volume or the Cube and then baking the lighting, often gives a completely different result, but only seems to reproduce if the APV is set as Local
- Only reproduces if the Directional Light is set as Baked
- Reproduces in both HDRP and URP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Resolution Note:
The point where the artifacts become visible is where the APV bounds end, meaning there are no more probes to sample lighting from. When this happens there is a mechanism to fallback to ambient lighting(sky), but in the repro project it was also not set up.
So correct setup would be to generate more probes (increasing the static area) or adding an ambient lighting source (adding a video).