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[Shuriken] Culled particle systems cause CPU spikes when re-entering vie...
Steps to reproduce:1. Open the attached project "ParticleRendered.zip" and the profiler window2. Go into hierarchy and note that par... Read more
[UWP][MS Bug] Mousewheel breaks mouse input for UWP aplication
Scrolling mouse wheel breaks delta mouse input. Reproducible on 5.2.4f1, 5.3.2p2, 5.4.0b4. Repro video available in edit section. Re... Read more
[IL2CPP] Socket.Select throws NullReferenceException while using NetMQ l...
1. Install py27-zmq via macports2. Go into project root3. Via terminal python2.7 zmq_echo_rtr.py4. Open project in Unity5. Build to ... Read more
[Particles][Android] Significant decrease in particle performance in Uni...
Bad performance on Android devices related to the multithread rendering for particle systems in Unity 5.3 Reproduction steps:1) Open... Read more
Prefab update (Apply) changes Rotate value
Creating or updating a prefab with a rotation applied, changes the rotation value. repro:-create a Cube-Rotate the cube 90' on the x... Read more
[Editor] Building for a platform using command line and not having that ...
[Editor] Building for a platform using command line and not having that platform module installed will result in errors Title: Build... Read more
[VR] Toggling off VRSettings.enabled breaks FOV in Standalone player
When VRSettings.enabled is switched from true to false via API in a standalone VR-enabled player, the Field-of-View becomes incorrec... Read more
Texture uploading is broken on various iOS device generations
Texture uploading is broken on various iOS device generations 1. What happened I create a Texture2D on the fly, do some color maths ... Read more
Editor hangs if a scene is unloaded while the scene objects are being de...
Steps to reproduce:1. Download and open attached project "MultiScene_test1.zip"2. There should be multiple scenes loaded. Play the p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled