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[Vulkan] Initial build of SRP HD Template crashes the Editor right after...
How to reproduce:1. Create a new HDRP template project2. Switch the graphics API to Vulkan3. Set the project's backend to IL2CPP4. I... Read more
[macOS] "Failed to import package with error: Couldn't decompress packag...
How to reproduce:1. Create an empty project2. Import the attached "test.unitypackage"3. Observe the Console Window Expected result: ... Read more
Rigidbody tunnels through static collider when using Sweep-based Collisi...
How to reproduce:1. Open attached "ContiniousCollisionDetection.zip" and SampleScene2. Enter the Play mode3. Press Space Key to spaw... Read more
[URP] Keyframes cannot be added to the Animation's Timeline when Animati...
How to reproduce:1. Open the attached "SpotlightInnerAngle" project2. Open the "SampleScene" Scene3. Open the Animation window (Wind... Read more
Memory leak error upon recompiling after Play Mode when calling DefaultW...
How to reproduce:1. Open attached project "Sentry.zip"2. Enter Play Mode3. Exit Play Mode4. Add a comment in "bs.cs" script and retu... Read more
[SRP] Using Graphics.Blit() to set a Render Texture generated by Compute...
How to reproduce:1. Create a URP template project2. Import the attached unitypackage file named "Code_1269325"3. Add the FractalMast... Read more
"GfxFramebufferGLES: An active RenderTargetSetup has dangling pointers."...
How to reproduce:1. Open user-submitted project (HardwarePCFTest.zip)2. Open the 's1' scene3. Make sure the Editor is using OpenGL4.... Read more
Automatically add embedded package files to source control
When using the method `PackageManager.Client.Embed()` to embed a package in the project, or while embedding a package by dropping it... Read more
Generated lightmap has blocky artifacts when a Mesh is using generated l...
How to reproduce:1. Open the attached project named "odd_baked_gi_on_model01.zip"2. Open the Scene013. Bake the Lighting4. Observe t... Read more
[Particles] UpdateCachedMesh needlessly called when disabling thne enabl...
This is causing performance issues for users who pool particle systems. This is the function:ParticleSystemRenderer::UpdateCachedMes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- No character limit when creating a new Scene with excessively long name, Editor can be forced to crash
- Reflection probe not applied when viewing objects up close at certain angles with "Forward+" Rendering Path
- URP Decal Projector flickers/glitches when added to Cube or Quad GameObjects as a Component
- Text "Outline Width" is not shown in the Text Property Preview window in UI Builder when the Text Size is smaller than 19px
- Some text in the Bug Reporter can be semi selected and copied