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[WP8.1/Android/Standalone] Flickering UI textures on WP8.1, Android with...
To reproduce:1. Build and run attached project1a On Android you have to enable multithreaded rendering in PlayerSettings2. Tap aroun... Read more
Function WaitForSeconds (float.NaN) waits forever
Reproduction steps:1. Open attached project2. Check the "NewBehaviourScript" script3. Open and play the "demo" scene4. Notice that i... Read more
LoadScene in Awake crashes when instantiating crash at: AddRootToScene
Steps to reproduce: 1) open users attached project2) play 'scene1'3) click 'Instantiate Object' - crash Read more
Build Settings switch to Web Player after building AssetBundle
How to reproduce:1. Open the attached project2. Switch platform to standalone3. Build AssetBundle (Assets->BuildAssetBundles)4. N... Read more
Skybox ambient light changed between 5.2 and 5.3
Steps to reproduce:1. Open attached project's scene "s1" in 5.2 and 5.3.2. Spheres' lightning is different. (see attached image) Reg... Read more
[MonoDevelop] Refactor rename doesn't rename implementations of interfaces
Steps to reproduce:1) open attached project2) open 'NewBehaviourScript' with mono3) Try to refactor-> rename Method() Expected: g... Read more
When canvas render mode is set to world space UI elements aren't shown
Reproduction steps:1. Open attached project (NoErrorsRepro.zip)2. Open the "Level" scene (Assets\_Zomba\Scenes\Level.unity)3. In hie... Read more
[OSX][Standalone] App crashes if resolution dialog is dragged from secon...
1. Open attached project2. Build to OSX with two displays3. Start app from secondary display4. Drag Resolution dialog to primary scr... Read more
Unity crashes on "mono_string_to_utf8_checked" when "Marshal.StructureTo...
Reproduction steps:1. Open attached Unity project.2. Open and play "ts" scene.3. Unity crashes. Additional note:"Marshal.StructureTo... Read more
'GetLocalizedString is not allowed...' error in console on dropping spri...
1. What happenedDropping sprite into scene view causes the following error to be logged into console:GetLocalizedString is not allow... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"