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[HDRP][DXR] Having more than 32 submesh throws console errors
Repro steps :- Open test project- Open sample scene- Drag and drop the file 33_multi.fbx into the scene view Expected : Mesh should ... Read more
[Virtual Texturing][HDRP] VT cache settings cannot be edited in HDRP asset
Steps:1a. Open new 3D template1b. Add HDRP in package manager (10.0.0-preview.27)1c. select Fix All and Create One on HDRP wizard po... Read more
[Addressables] InvalidCastException is thrown when a project is built wi...
How to reproduce:1. Open the user's attached "AddressablesBugReport.zip" project2. Go to File -> Build Settings3. Make sure "Deve... Read more
Prompt for user action (overwrite, rename, cancel) when moving files in ...
Expected result: When moving a file that has the same file name as the destination's file a prompt should show up letting the user d... Read more
Console window: add Clear on Recompile option
Console window has "Clear on Play" and "Clear on Build" options. Would be useful to have a "Clear on Recompile" one. Read more
Sprite Unlit/Lit Shader Graph materials disappear when entering fullscre...
How to reproduce:1. Open the user's attached "FullscreenWebGLShaderGraphBug.zip" project2. Open the "SampleScene" Scene3. Go to File... Read more
[tvOS] Screen.safeArea returns incorrect result
Reproduction steps:1. Open project in "SafeArea.zip"2. Open "SampleScene.unity" and build the project for tvOS3. Deploy the project ... Read more
WebGL Settings are automatically set to use unsupported texture compress...
How to reproduce:1. Open user's attached "WebGL Compressed Texture Bug" project2. Select the "texture compressed" texture3. In the I... Read more
[ADBV2] Editor enters an endless RefreshV2(NoUpdateAssetOptions) loop wh...
How to reproduce:1. Open user-submitted project2. Once the project is loaded, open the Assets/GUI/ScenePrefabs folder Expected resul... Read more
Crash on SkinnedMeshRenderer::AddAsRenderNode when updating project
Reproduction steps:1. Open user's attached project-- observe crash Reproducible with: 2019.4.4f1, 2019.4.9f1, 2020.1.0b16, 2020.1.4f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title