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Changing Object Variable Names are not update on Graph
Stems from loosely coupled variables but I thought I would bug how frustrating it can be. When trying to get/set a variable in the g... Read more
[Orient] 'Look At Position' makes particles disappear when they are alig...
Repro steps:1. Add the attached VFX to a scene2. Observe how the particle looking directly at the Position in the orient block disap... Read more
It is possible to enable Collaborate and its features in the Editor when...
How to reproduce:1. Create and open a new Project2. Remove the 'Collaborate' package from the Package Manager3. Turn on collab in th... Read more
Some Chinese characters are shown as not recognized when rendering with ...
How to reproduce:1. Open attached project "UIElement_test.zip"2. Open "SampleScene" scene3. Enter Play Mode4. Observe rendered chine... Read more
Implementations of CustomPass don't preserve deafult value of private va...
How to reproduce:1. Open the attached "CustomPass Serialization.zip" project2. Open the "SerializationIssue" Scene3. Enter the Play ... Read more
Editor crashes on mono_delegate_handle_to_ftnptr when Burst compiling a ...
Reproduction steps:1. Open the attached "case_1272311.zip" project2. Load "SampleScene"3. Enter Play mode-- Observe the crash Reprod... Read more
Application.backgroundLoadingThreadPriority gets reset to BelowNormal wh...
How to reproduce:1. Open the user's attached "BLTPriorityBug2020.1.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. O... Read more
SystemBase.GetBuffer is not declared as a [ReadOnly] when used only for ...
How to reproduce:1. Open the attached project (case-1272792.zip)2. Enter Play Mode Expected result: no errors are logged in the Cons... Read more
KeypadPeriod key registers as KeypadDivide in Linux build
How to reproduce:1. Open the attached project (1267430.zip)2. Press Ctrl+Shift+B to open the "Build Settings" window3. Enable "Devel... Read more
[WebGL] AudioSource.Update CPU usage increases overtime when playing Aud...
Reproduction steps:1. Open the user's attached project2. Make a WebGL Development Build with Autoconnect Profiler enabled and run it... Read more
All about bugs
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