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0
votes
Duplicate

[macOS] When rebuilding for iOS, the Replace / Append dialog no longer s...

MacOS

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Sep 02, 2020

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Version/s: 2020.2.0a17

When rebuilding for iOS, the Replace / Append dialog no longer suppresses the macOS file exist check on versions >= 2020.2.0a17. ... Read more

0
votes
Postponed

HoloLens2 - Using TouchScreenKeyboardType.EmailAddress to bring up the H...

Package: WindowsMR

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Aug 12, 2020

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Version/s: 4.2.3

1. What happenedFollow the documentation here to bring up the system keyboard on HoloLens 2:https://docs.microsoft.com/en-us/windows... Read more

0
votes
Postponed

[URP] "On demand scheduler cache server" error thrown on changing values...

Package: Scriptable Render Pipeline Universal

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Sep 02, 2020

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Version/s: 10.0.0. preview 26

"On demand scheduler cache server" error thrown on changing values of Space Ambient Occlusion while Cache Server is Enabled Steps to... Read more

0
votes
Fixed

Mesh.CombineMeshes produces assert for some custom Mesh data layouts/for...

Graphics - LowLevel

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Sep 02, 2020

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Version/s: 2019.3.0a11, 2019.4.1f1, 2020.1, 2020.2

How to reproduce:1. Open user-submitted project (MeshCombineTest.zip)2. Open the SampleScene3. Enter Play Mode Expected result: no a... Read more

0
votes
Fixed

Particle Bounds are displayed incorrectly until a change is made in the ...

Visual Effects - Legacy

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Aug 28, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.2f1, 2020.2

How to reproduce:1. Open the attached 'project-1273773.zip' project2. Enter Play mode3. In the Hierarchy window select 'Particle Sys... Read more

0
votes
Fixed

Text from edited prefab's component does not account for bold style when...

Text

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Sep 02, 2020

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Version/s: 2020.1.0a5, 2020.1.3f1, 2020.2

Reproduction steps:1. Open attached project "TextPosition.zip" and scene "SampleScene"2. In Hierarchy window, select Canvas/Edited G... Read more

0
votes
Fixed

Crash while inspecting BytesList values of a dictionary in VS debugger w...

Mono

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Sep 01, 2020

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Version/s: 2018.4, 2018.4.16f1, 2020.2

Reproduction steps:1. Open the user's attached project2. Open the repro scene ("Assets\ArucoUnity\Scenes\CalibrateCamera")3. Make su... Read more

0
votes
By Design

[uGUI] Button does not get highlighted if it has been pressed at least once

uGUI

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Sep 02, 2020

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Version/s: 2019.4, 2019.4.4f1, 2020.2

Reproduction steps:1. Open project in "ButtonHighlight.zip (25.8 KB)"2. Open SampleScene and enter Play Mode3. Highlight the button ... Read more

2
votes
Fixed

Input System cannot read Vector2 values after InputActionSet has been di...

Package: Input System

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Sep 03, 2020

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Version/s: 1.1.0-preview.1

Reproduction steps:1. Open attached project "InputSample.zip" and scene "SampleScene"2. Enter Play Mode3. While holding the 'D' key,... Read more

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