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[Backport] [Linux] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMod...
How to reproduce:1. Open the user attached project (My project.zip)2. Make sure the "LEGO tutorial" scene is open3. Enter Play Mode4... Read more
[Backport] Canvas Group Component's "Block Raycasts" and "Interactable" ...
Reproduction steps:1. Open the attached project2. Enter Play Mode3. Observe button behavior4. Select "Canvas" GameObject in the Hier... Read more
[Android] Exported project is unable to be built on Android Studio Chipm...
Steps to reproduce:• Export any Android Project• Try running the exported project on Android Studio Result: errors are thrown upon s... Read more
Screen distorts when minimizing and maximizing the app on ChromeOS
How to reproduce:1. Open the attached "chromeMinimizing" apk on a ChromeOS device2. Minimize the app and maximize after Expected res... Read more
[Vulkan] Crash with Signal 11 when opening app from floating icon state
How to reproduce:1. Open the attached user's Unity project2. Make sure Vulkan is set as Graphics API3. Build and run the "SampleScen... Read more
[Android] OnApplicationPause() is triggered when an activity window is b...
Reproduction steps:1. Open the user's attached "HelloWorld.zip" project2. Open the "MainScene" Scene3. Go to Assets > Google Mobi... Read more
[Android] Mobile keyboard opens up when pressing on Legacy or TMP Input ...
Reproduction steps:1. Open the attached project "Input.zip"2. In File > Build Settings make sure that the "SampleScene" Scene is ... Read more
[Backport] UnityWebRequest interrupted before completion causes memory leak
Reproduction steps:1. Open user-submitted project2. Open the "TestScene" scene in the Assets folder3. Open Profiler by navigating to... Read more
repositories.cfg could not be loaded warning is produced when opening An...
Steps to reproduce:1. Create a new project with Android support2. Switch the build target to Android in Build Settings3. In Project ... Read more
[Android] In logcat, Strip Engine code is falsely reported as being on ...
Steps to reproduce:1. Open the attached project and make sure code stripping is disabled (Strip Engine Code setting in Player Settin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed