Search Issue Tracker
Fixed
Fixed in 2020.3.39f1
Votes
0
Found in
2020.3.39f1
Issue ID
UUM-523
Regression
No
Screen distorts when minimizing and maximizing the app on ChromeOS
How to reproduce:
1. Open the attached "chromeMinimizing" apk on a ChromeOS device
2. Minimize the app and maximize after
Expected result: There are no issues
Actual result: When minimizing the application the screen distorts and is stretched, and doubles in size vertically, while halves in size horizontally
Reproducible with: 2020.3.34f1
Couldn't test with: 2019.4.39f1, 2021.3.3f1, 2022.1.1f1, 2022.2.0a14 (user project isn't compatible)
Reproducible with devices:
VLNQA00432 - Chromebook x360 11 G1 EE (HP Chromebook x360 11 G1 EE), CPU: -, GPU: Mesa DRI Intel(R) HD Graphics 500 (Broxton 2x6), OS: 9
VLNQA00473 - AMD Stoney Ridge Chromebook (grunt), CPU: AMD A4-9120C Radeon R4, GPU: AMD STONEY (DRM 3.42.0, OS: 9
Not reproducible with devices:
VLNQA00345 - Asus Chromebook CT100PA
VLNQA00425 - Google Pixelbook (Google Pixelbook), CPU: -, GPU: virgl (Mesa DRI Intel(R) HD Graphics 615 (KBL GT2)), OS: 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Resolution Note (fix version 2020.3.39f1):
Fixed in 2020.3.39f1