Search Issue Tracker
Fixed in 2020.3.30f1
Fixed in 2020.3.X, 2021.3.X, 2022.1.X, 2022.1.12f1
Votes
0
Found in
2020.3.2f1
2021.3.0f1
2022.1.1f1
Issue ID
UUM-972
Regression
No
[Backport] Canvas Group Component's "Block Raycasts" and "Interactable" options work when the Component is disabled
Reproduction steps:
1. Open the attached project
2. Enter Play Mode
3. Observe button behavior
4. Select "Canvas" GameObject in the Hierarchy window
5. Enable "Blocks Raycasts" and "Interactable" options under the Canvas Group component in the Inspector window
6. Observe button behavior
Expected result: the "Block Raycasts" and "Interactable" options shouldn't take effect when the Canvas Group Component is disabled
Actual result: the "Block Raycasts" and "Interactable" options take effect
Reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.2.19f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11
Note: in Unity versions 2021.2.19f1, 2021.3.1f1, 2022.1.0f1 and 2022.2.0a11 when the Canvas Group component is disabled, only the "Blocks Raycasts" option takes effect and the "Interactable" option doesn't
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture
- 2D light leaks through ShadowCaster2D when ShadowCaster2D components are disabled then re enabled at runtime in Player builds
- Unity Hub redirects to The Unity Roadmap when navigating to “Send Feedback” option
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
Resolution Note (fix version 2022.1):
Fixed in 2022.1.12f1
Resolution Note (fix version 2021.3):
Fixed in 2021.3.9f1