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Fixed

Fixed in 2020.3.39f1, 2021.3.10f1, 2022.1.15f1

Votes

0

Found in

2020.3.34f1

2021.3.3f1

2022.1.1f1

Issue ID

UUM-953

Regression

No

[Backport] UnityWebRequest interrupted before completion causes memory leak

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Reproduction steps:
1. Open user-submitted project
2. Open the "TestScene" scene in the Assets folder
3. Open Profiler by navigating to Windows -> Analysis -> Profiler
4. Turn on Memory Profiler Module by navigating to Profiler Modules -> Memory
5. Enter Play Mode
6. Press Take Sample Playmode in the Profiler
7. Observe the Memory Used by Not saved -> Texture 2D
8. Wait for 5s and repeat steps 6 and 7

Expected result: The memory used by Not Saved -> Texture 2D didn't increase
Actual result: The memory used by Not Saved -> Texture 2D has increased

Reproducible with: 2019.4.36f1, 2020.3.30f1, 2021.2.13f1, 2022.1.0b9, 2022.2.0a5

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