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[tvOS] iOS Target Version enum displayed in tvOS player settings
Apple TV player settings show the "Target Minimum iOS Version" seetings which has an incorrect label, shows incorrect OS versions an... Read more
User can set both "Local Player Authority" and "Server Only" flags in Ne...
In NetworkIdentity user can set both Server Only and Local Player Authority flags, but this doesn't make any sense. So, probably it ... Read more
[Visualization] Lightmap Resolution scene visualization mode doesn't wor...
To reproduce:1. Create new project2. Import zbias-repro3. Open network view4. Switch to UV charts5. Notice that ZBiasedPlane is rend... Read more
[WebGL] PlayScheduled and SetScheduledEndTime have no effect - clip just...
-e: see title, the clip just plays straight away and doesn't stop when specified--repro in 5.1.4, 5.2.3, 5.3.0f3 -repro:--play scene... Read more
[AW] Rotation property is listed even when it has already been added
When adding properties in the Animation Window, properties are removed from the list of available properties. This works fine with P... Read more
NavMeshSurface does not bake certain places if the surface area is not c...
NavMeshSurface does not bake certain places if they are not encompassed enough by the surface area. This only happens when the cente... Read more
[Legacy] Can't resize animations array in legacy animation component
Steps to Repro 1. Open project2. Open scene "Anim"3. select "Gameobject"4. Try to resize the animations array Expected:Animation arr... Read more
[AW] Next/Previous Key Frame not working in Curves view
Next/Previous Key Frame hotkey and buttons are no longer working in the Curves view. Working fine in the Dopesheet. repro:Create a C... Read more
[iOS] Application.version returns build number instead of version number
Application.version returns build number instead of version number. This issue only reproduces on iOS (it returns correct version nu... Read more
All about bugs
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Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument