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[ShaderGraph] invalid subscript 'cullFace' error is thrown in console wh...
How to reproduce:1. Open the project from the attached file "1265932.zip"2. From Assets open "New Shader Graph" file3. Hover over PB... Read more
[ShaderGraph] References are broken when importing a Material with all d...
How to reproduce:1. Open the attached project2. Open the Project Window3. Select the "Distortion" Material4. Right-Click it and choo... Read more
[Android]Particle system is rendered with Artifacts Android when using O...
Steps to reproduce:1. Open user's attached project "Foliage_Test.zip"2. Build it to Android3. Notice the purple artifacts on the top... Read more
Profiler window does not show multiple available targets for standalone ...
How to reproduce:1. Open the attached 'project-1271502.zip' project2. Build the 'Scenes/SampleScene' scene (make sure that 'Developm... Read more
[UX] Can't drag a noodle out of Trigger blocks.
Repro steps:1. In the Update context, create a Trigger block (of any type)2. Try to drag out a noodle out of the GPU event output of... Read more
[Terrain Tools] No Light theme styling for Noise Editor Window
Styling for the window is a mix of light and dark themes 1. Open new project2. Enable preview packages in project settings3. Install... Read more
[Terrain] High CPU usage from Terrain.UpdateMaterials method when Editor...
How to reproduce:1. Open attached project "case1256373.zip" and scene Assets -> Scenes -> Bugs -> "TerrainBugReproScene"2. ... Read more
Once paused, the Profiler does not resume recording when profiling WebGL...
How to reproduce:1. Open the attached project "1271012.zip"2. Open the "SampleScene" Scene3. In the Build Settings window check "Dev... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size