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[OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing li...
Steps to repro:1. Open the attached project and 'ProgressiveLightmappingExample' scene on OSX;2. In the Lighting window press the dr... Read more
[ShaderGraph] invalid subscript 'cullFace' error is thrown in console wh...
How to reproduce:1. Open the project from the attached file "1265932.zip"2. From Assets open "New Shader Graph" file3. Hover over PB... Read more
[ShaderGraph] References are broken when importing a Material with all d...
How to reproduce:1. Open the attached project2. Open the Project Window3. Select the "Distortion" Material4. Right-Click it and choo... Read more
[Android]Particle system is rendered with Artifacts Android when using O...
Steps to reproduce:1. Open user's attached project "Foliage_Test.zip"2. Build it to Android3. Notice the purple artifacts on the top... Read more
Profiler window does not show multiple available targets for standalone ...
How to reproduce:1. Open the attached 'project-1271502.zip' project2. Build the 'Scenes/SampleScene' scene (make sure that 'Developm... Read more
[UX] Can't drag a noodle out of Trigger blocks.
Repro steps:1. In the Update context, create a Trigger block (of any type)2. Try to drag out a noodle out of the GPU event output of... Read more
[Terrain Tools] No Light theme styling for Noise Editor Window
Styling for the window is a mix of light and dark themes 1. Open new project2. Enable preview packages in project settings3. Install... Read more
[Terrain] High CPU usage from Terrain.UpdateMaterials method when Editor...
How to reproduce:1. Open attached project "case1256373.zip" and scene Assets -> Scenes -> Bugs -> "TerrainBugReproScene"2. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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