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0
votes
Won't Fix

[Test Runner] Execution status stays at 'Running' after Tests have finis...

Package: DS - Unity Test Framework

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Aug 28, 2020

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Version/s: 1.1.16

How to reproduce:1. Open user-submitted project (TestRunnerStatusIssue.zip)2. Open the SampleScene3. Enter Play Mode - see that a 'N... Read more

0
votes
Won't Fix

[Unity Test Framework] TearDown virtual overriden coroutine does not fin...

Package: DS - Unity Test Framework

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Aug 28, 2020

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Version/s: 1.1.13

How to reproduce:1. Open attached project "TestTimeoutIssue.zip"2. Open Test Runner window and PlayMode tab3. In Test Runner, run "T... Read more

0
votes
Active

[TestRunner] Untitled scene does not get cleared out after a test when m...

Package: DS - Unity Test Framework

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Aug 28, 2020

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Version/s: 1.1.9

How to reproduce:1. Open user-submitted project (TestFail)2. Open the Test Runner window3. Run the 4 tests one at a time - all tests... Read more

0
votes
Active

Test case inheritance breaks ValueSource reference to a static field whe...

Package: DS - Unity Test Framework

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Aug 28, 2020

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Version/s: 1.1.9

How to reproduce:1. Open the attached project ("case_1166130-ValueSourceFail.zip")2. Open the Test Runner window3. Run the tests Exp... Read more

0
votes
Active

Debug.Log() Context not highlighted when pressed after printing in Test ...

Package: DS - Unity Test Framework

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Aug 28, 2020

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Version/s: 1.1.9

Repro steps:1. Open attached "case-1170589.zip"2. In the Editor, go to "Window" > "General" > "Test Runner" > "EditMode" &g... Read more

3
votes
Won't Fix

Using "Run all in player (Android)" does not update test tree with test ...

Package: DS - Unity Test Framework

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Aug 28, 2020

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Version/s: 1.1.9

Reproduction steps:1. Open "tdd-asteroids-master 5.zip" project2. Open the Play mode Test Runner3. "Run all in player" Case#1:Expect... Read more

0
votes
Active

Timeout that occurs during [UnitySetUp] makes the test succeed instead o...

Package: DS - Unity Test Framework

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Aug 31, 2020

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Version/s: 1.1.13

How to reproduce:1. Open user-submitted project (Project.zip)2. Make sure Tests/TimeoutRepro.cs script has a 'yield return new WaitF... Read more

1
votes
Fixed

[Input System] PerformInteractiveRebinding method doesn't detect button ...

Package: Input System

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Aug 24, 2020

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Version/s: 1.1.0-preview.1

How to reproduce:1. Open the attached "1272563 repro" project2. Open the "SampleScene" Scene from Assets > Scenes folder3. Enter ... Read more

0
votes
Fixed

Crash in "mono_jit_runtime_invoke" after scripts are reloaded while Time...

Director

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Sep 01, 2020

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Version/s: 2019.4.9f1, 2020.1.0a8, 2020.2

Steps to reproduce:1. Open attached Unity project2. Open scene "Main"3. Enter Play Mode4. Open any script in the project5. Edit the ... Read more

0
votes
Fixed

[Shuriken] ParticleSystem Trigger Exit Callback is not clearing flags on...

Visual Effects - Legacy

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Aug 13, 2020

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Version/s: 2018.4, 2020.1.2f1, 2020.2

How to reproduce:1. Open tester-attached project (ParticleExitCallback.zip)2. Open the SampleScene3. Enter Play Mode and watch the w... Read more

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