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[Test Runner] Execution status stays at 'Running' after Tests have finis...
How to reproduce:1. Open user-submitted project (TestRunnerStatusIssue.zip)2. Open the SampleScene3. Enter Play Mode - see that a 'N... Read more
[Unity Test Framework] TearDown virtual overriden coroutine does not fin...
How to reproduce:1. Open attached project "TestTimeoutIssue.zip"2. Open Test Runner window and PlayMode tab3. In Test Runner, run "T... Read more
[TestRunner] Untitled scene does not get cleared out after a test when m...
How to reproduce:1. Open user-submitted project (TestFail)2. Open the Test Runner window3. Run the 4 tests one at a time - all tests... Read more
Test case inheritance breaks ValueSource reference to a static field whe...
How to reproduce:1. Open the attached project ("case_1166130-ValueSourceFail.zip")2. Open the Test Runner window3. Run the tests Exp... Read more
Debug.Log() Context not highlighted when pressed after printing in Test ...
Repro steps:1. Open attached "case-1170589.zip"2. In the Editor, go to "Window" > "General" > "Test Runner" > "EditMode" &g... Read more
Using "Run all in player (Android)" does not update test tree with test ...
Reproduction steps:1. Open "tdd-asteroids-master 5.zip" project2. Open the Play mode Test Runner3. "Run all in player" Case#1:Expect... Read more
Timeout that occurs during [UnitySetUp] makes the test succeed instead o...
How to reproduce:1. Open user-submitted project (Project.zip)2. Make sure Tests/TimeoutRepro.cs script has a 'yield return new WaitF... Read more
[Input System] PerformInteractiveRebinding method doesn't detect button ...
How to reproduce:1. Open the attached "1272563 repro" project2. Open the "SampleScene" Scene from Assets > Scenes folder3. Enter ... Read more
Crash in "mono_jit_runtime_invoke" after scripts are reloaded while Time...
Steps to reproduce:1. Open attached Unity project2. Open scene "Main"3. Enter Play Mode4. Open any script in the project5. Edit the ... Read more
[Shuriken] ParticleSystem Trigger Exit Callback is not clearing flags on...
How to reproduce:1. Open tester-attached project (ParticleExitCallback.zip)2. Open the SampleScene3. Enter Play Mode and watch the w... Read more
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