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[UWP] "Serial Communication" is not available as Capability for UWP appl...
How to reproduce:1. Create a new project or open an existing one2. In Build settings, Switch Platform to "Universal Windows Platform... Read more
[Scripting] IEnumerator is automatically called when named Main()
Reproduction steps:1. Open the attached project inside of "Corutinas.zip"2. Open and Play "SampleScene" Expected result: IEnumerator... Read more
"Multiple Input Managers are Loaded of type" errors when building a proj...
If more than one manager is opened, project cannot be built. This includes such windows as Build Setting, Project Settings, Preferen... Read more
No error provided when calling Gradient.Evaluate(NaN)
How to reproduce:1. Open attached Unity project2. Enter the Play mode Expected result: Error should appear, Nan can't be passed to t... Read more
Terrain Smoothness does not work on some terrain layers
How to reproduce:1. Open the attached project ("Terrain.zip")2. Open the repro scene ("SampleScene")3. Select the Terrain object in ... Read more
Everything is too bright when using Linear Color Space with IMGUI (onGUI)
How to reproduce:1. Open attached project2. Open UnityLinearLightingBug scene3. Go to Player Settings4. Change Player>Rendering&g... Read more
Shuriken particle trails are delayed which results in a gap if "Particle...
How to reproduce:1. Open attached project "TrailSpawnOffsetIssue.zip" and scene "demo bug report particle trails delay"2. In the Hie... Read more
Terrain thickness do not cause objects beneath the terrain to move above...
How to reproduce:1. Open attached project "Terrain Thickness Test.zip" and scene "SampleScene"2. In the Hierarchy window, select "Te... Read more
Tilemap's collider is offset on the X-axis when using Isometric Tilemap
Reproduction steps:1. Open the attached project named "Case_1148573"2. Open the Sample Scene and select the Tilemap gameObject3. Obs... Read more
[MacOS] Unable to drag tabs between editor windows because the target wi...
It's a by design behavior after https://ono.unity3d.com/unity/unity/pull-request/82141/_/editor/fix/1115348-osx-windows-infront-othe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU