Search Issue Tracker
[Terrain Tools] Noise: Filter and brush tool does not work correctly wit...
The noise filter does not work correctly with brush rotation applied. The Noise Field gets "scaled" instead of being rotated around ... Read more
[Terrain Tools] 'Add Layer' Concern: X still adds the layer
If you click the X (top right) after clicking Add Layer, it will still add a layer when it's expected that it doesn't do that. Repro... Read more
[Terrain Tools] Toolbox Utilities: Export heightmaps "heightmap depth" a...
After exporting an 8bit heightmap the "Heightmap Depth" setting gets changed backed to 16bit Repro:1. Select terrain2. Change "Heigh... Read more
[Terrain Tools] Toolbox Utilities: Splitting terrain with heightmap reso...
When trying to split a terrain in which the heightmap is too small to divide itself into each individually split terrain you get gap... Read more
[Terrain] Paint layers: removing layer in the middle of stack and then u...
The image below is showing the issue repro with Terrain Tools, but the same bug arises in Legacy Terrain without Terrain Tool Repro1... Read more
[Terrain Tools] Terrain Visualization (altitude heatmap): saving terrain...
Saving terrain visualization settings resets the terrain visualization to grey Repro:1. Enable Visualization2. Save Preset Expected:... Read more
[Terrain Tools] Very large brush sizes or small terrains with normal bru...
Very large values for brush size (with modified range) or small terrains with normal brush size causes console errors Repro1. Set br... Read more
[Terrain Tools] Clone brush smearing
Repro steps: 1. Create a terrain2. Click the terrain3. Select the paint terrain tab4. Select the raise/lower height tool5. Raise the... Read more
Crash on AnimationModeBindings::SamplePlayableGraph when Previewing With...
How to reproduce:1. Open the user's attached project from "SamplePlayableGraph.zip"2. Open Scene "Main"3. Select the game object "Cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs