Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
0
Found in
2020.1
2020.1.3f1
2020.2
Issue ID
1272325
Regression
No
Crash on AnimationModeBindings::SamplePlayableGraph when Previewing With Custom Playable
How to reproduce:
1. Open the user's attached project from "SamplePlayableGraph.zip"
2. Open Scene "Main"
3. Select the game object "ClipPreview" in the Hierarchy
4. Click "Preview (With Custom Playable)" in the Inspector
Reproducible with: 2020.1.0a9, 2020.1.6f1, 2020.2.0b3
Couldn't test with: 2018.4.26f1, 2019.4.9f1, 2020.1.0a8 (Assets\Editor\ClipPreviewEditor.cs(12,12): error CS0122: 'AnimationModeDriver' is inaccessible due to its protection level)
First lines of the stacktrace:
0x00007FF7726C2186 (Unity) AnimationModeBindings::SamplePlayableGraph
0x00007FF7735C1636 (Unity) AnimationMode_CUSTOM_SamplePlayableGraph_Injected
0x000001A72FFD4788 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.AnimationMode:SamplePlayableGraph_Injected (UnityEngine.Playables.PlayableGraph&,int,single)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Dropdown property is cut off and adds unnecessary side padding when a Sub Graph is used as a node in Shader Graph
- All text in the Project Settings Window is still Tinted White after deleting Text in the Search Window
- "WebGL Template" icons disappear when building the project with the Project Settings opened
- Variant Family window UI issues when Prefab title is long
- Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
Resolution Note (fix version 2020.2):
Fix verified in 2020.2.2f1