Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in [Package]
3.0.1
Issue ID
1276293
Regression
No
[Terrain Tools] Clone brush smearing
Repro steps:
1. Create a terrain
2. Click the terrain
3. Select the paint terrain tab
4. Select the raise/lower height tool
5. Raise the height significantly to create a large hill with steep sides
6. Choose the clone tool
a. Choose the hard edged brush (not mandatory but the effect is more obvious this way)
7. Control click the side of the mountain
8. Paint on the flat part
Actual Results: Smearing occurs with the cloned result
Expected Results: No smearing occurs with the cloned result
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2020.2):
https://github.com/Unity-Technologies/TerrainTools/pull/502