Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in [Package]
3.0.1
Issue ID
1276293
Regression
No
[Terrain Tools] Clone brush smearing
Repro steps:
1. Create a terrain
2. Click the terrain
3. Select the paint terrain tab
4. Select the raise/lower height tool
5. Raise the height significantly to create a large hill with steep sides
6. Choose the clone tool
a. Choose the hard edged brush (not mandatory but the effect is more obvious this way)
7. Control click the side of the mountain
8. Paint on the flat part
Actual Results: Smearing occurs with the cloned result
Expected Results: No smearing occurs with the cloned result
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
Resolution Note (fix version 2020.2):
https://github.com/Unity-Technologies/TerrainTools/pull/502