Search Issue Tracker
Fixed in 3.0.2-preview
Votes
0
Found in [Package]
3.0.1
Issue ID
1276244
Regression
No
[Terrain Tools] Toolbox Utilities: Export heightmaps "heightmap depth" always resets to 16 bit
After exporting an 8bit heightmap the "Heightmap Depth" setting gets changed backed to 16bit
Repro:
1. Select terrain
2. Change "Heightmap Depth" to 8bit in the terrain toolbox utilities
3. Click "Export Heightmap"
Expected: Heightmap depth parameter stays set to 8bit
Actuality: Heightmap depth parameter changes back to 16bit
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note (fix version 3.0.2-preview):
https://github.com/Unity-Technologies/TerrainTools/pull/499