Search Issue Tracker
Fixed in 3.0.2-preview
Votes
0
Found in [Package]
3.0.1
Issue ID
1276244
Regression
No
[Terrain Tools] Toolbox Utilities: Export heightmaps "heightmap depth" always resets to 16 bit
After exporting an 8bit heightmap the "Heightmap Depth" setting gets changed backed to 16bit
Repro:
1. Select terrain
2. Change "Heightmap Depth" to 8bit in the terrain toolbox utilities
3. Click "Export Heightmap"
Expected: Heightmap depth parameter stays set to 8bit
Actuality: Heightmap depth parameter changes back to 16bit
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
Resolution Note (fix version 3.0.2-preview):
https://github.com/Unity-Technologies/TerrainTools/pull/499