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0
votes
Fixed

[PLM] Radeon Pro denoiser produces artifacts when using HDR lightmaps

Progressive Lightmapper

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Aug 25, 2020

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Version/s: 2019.4, 2020.1, 2020.2

Steps to reproduce: 1. Open any existing project2. Enable advanced filtering3. Select Radeon Pro as denoiser4. Bake the lighting5. O... Read more

8
votes
Fixed

[DOTS][NetCode] New client doesn't receive information about the old cli...

Package: Unity Netcode

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Jul 23, 2020

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Version/s: 0.2.0-preview.5

How to reproduce:1. Open the attached project's "case_1265171-Project.zip" Scene labeled "NetCube"2. Create a server build (Check th... Read more

0
votes
By Design

Managed code stripping strips Animation Rigging Scripts when building wi...

Build Pipeline

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Aug 24, 2020

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Version/s: 2019.4, 2019.4.6f1, 2020.1, 2020.2

How to reproduce:1. Open the attached "AnimationBug2.zip" project2. Open the "SampleScene" Scene from the Assets > Scenes folder3... Read more

0
votes
Fixed

[GPU PLM] Optix denoiser produces noisy results

Progressive Lightmapper

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Aug 25, 2020

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Version/s: 2020.1.0a21

Steps to reproduce: 1. Download and open PixarKitchen project (pull denoiser-trouble branch)2. Make sure that lightmapper is set to ... Read more

0
votes
Fixed

[GPU PLM] OIDN produces noisy results

Progressive Lightmapper

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Aug 25, 2020

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Version/s: 2020.1.0a21

Steps to reproduce: 1. Download and open PixarKitchen project (pull denoiser-trouble branch)2. Make sure that lightmapper is set to ... Read more

0
votes
Fixed

[UI] Packages disapear from Packman UI after downgrade

Packman

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Aug 25, 2020

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Version/s: 2020.1.3f1

Unity Transport disappears from PackMan UI after downgrading it after changes in dependent Unity Netcode package. To repro:1. Downlo... Read more

0
votes
Fixed

Loading Sub Scene causes an "System.ArgumentException: The entity does n...

Package: DOTS Hybrid Renderer

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May 29, 2020

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Version/s: 0.8.0-preview.18

How to reproduce:1. Open user attached project "HLOD Test.zip"2. Open "SampleScene" scene3. Hold and move the mouse cursor in the Ga... Read more

0
votes
Won't Fix

Invalid pass number (1) for Graphics.Blit error is continuously thrown u...

Package: Build Pipeline - Addressables

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Aug 26, 2020

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Version/s: 1.11.2

How to reproduce:1. Open user-submitted project (PP_Multiple_Cameras.zip)2. In the Addressables window ensure Play Mode Script is se... Read more

0
votes
Fixed

Graphics.CopyTexture does not copy information into the last (1x1) mip o...

Texture

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Aug 24, 2020

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Version/s: 2019.3.0b12, 2019.4.2f1, 2020.1, 2020.2

How to reproduce:1. Open the attached project named "BugRepro"2. Open the SampleScene and enter Play mode3. Select the VisualizeMipL... Read more

0
votes
By Design

Borders appear in the Game view when the Display scaling is not 100% or ...

Scene/Game View

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Aug 14, 2020

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Version/s: 2018.4, 2020.1.2f1, 2020.2

How to reproduce:1. Open the Windows Display Settings (Right-click on an empty spot on the Desktop->Display settings)2. In the Wi... Read more

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