Search Issue Tracker
Fixed in 0.3.0-preview.3
Votes
8
Found in [Package]
0.2.0-preview.5
Issue ID
1265171
Regression
No
[DOTS][NetCode] New client doesn't receive information about the old clients when there are more than 64 clients launched
How to reproduce:
1. Open the attached project's "case_1265171-Project.zip" Scene labeled "NetCube"
2. Create a server build (Check the "Server Build" option in the Build Settings)
3. Create a single client build
4. Create a 63 client build
5. Open the server build
6. Open the single client build
7. Open the 63 client build
8. Open a single client build again (using the Terminal with "open -n <build>" command)
9. Observe the Standalone Players windows
Expected result: 65th client receives info from the previously opened clients
Actual result: 65th client doesn't receive info from the previously opened clients
Reproducible with Unity: 2020.1.4f1, 2020.2.0a21 (0.2.0-preview.5)
Couldn't tets with Unity: 2018.4.26f1 (NetCode Package is not available), 2019.4.9f1 (Couldn't resolve the Package errors)
Couldn't test with Package: 0.1.0-preview.6, 0.3.0-preview.3 (Internal Package errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Post Process artifacting on certain Android Devices when using Vulkan Graphics API
- The Decal Projector will also be hidden in the Game View when its visibility is toggled off in the Scene View
- [Android] The Player crashes when changing cursor multiple times on Android
- Crash on UnsafeUtility_CUSTOM_MemSet when simulating a random tick event for a tile at a specified position
- Can't drag-select GameObjects in the Scene view when GPU Resident Drawer Instancing is enabled
Resolution Note (fix version 0.3.0-preview.3):
Fixed package version is available in Unity 2020.1.2f1 and above