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Each position axis not being processed individually when compressing ani...
To reproduce:1. Create new unity project, import user's FBX file2. Open Animation window, in Project window, expand imported FBX fil... Read more
VideoPlayer performs very poorly on a device when "Multithreaded Renderi...
Reproduction steps:1. Open the attached project;2. Check if "Multithreaded Rendering" is enabled in Player Settings;3. Build the sce... Read more
Handle with localRotation is using its parent rotation value even if tra...
Reproduction steps:1. Open the attached project "HandlesRotationHandleBug.zip";2. Open the HandleBug.scene;3. Select the GameObject ... Read more
Migrating project from Mac to Windows disallow switching from Android to...
How to reproduce:1. Create new project on Mac2. Change Build Setting to Android3. Open the same project on Windows4. Try to change B... Read more
[IL2CPP] "IL2CPP error for type 'System.Char' in assembly" error is thro...
To reproduce:1. Open project attached by the user2. In player settings make sure that Scripting Define Symbols is set to ARK_WEBREQU... Read more
Memory leaks when resizing Game or Scene window
Steps to reproduce:1. Create new project2. Open Task Manager3. Resize Game or Scene window Expected results: When changing Game/Scen... Read more
Memory leak in Editor
1. What happenedAttached project reports value returned by Profiler.GetTotalAllocatedMemoryLong(). That value steadily increasing. H... Read more
Host migration does not work with custom Channels
Host migration does not work with custom Channels 1. Create a simple project (offline/online scene, player).2. Add Network Manager a... Read more
Scene Manager Setup ignores foldout state in hierarchy and collapses all...
Steps to reproduce:1. Open the attached project2. Open "Window/Bug Report/Scene Setup Window3. Open some scenes in the hierarchy4. N... Read more
[Dashboard - Multiplayer] "Global CCU Limit " field becomes empty after ...
"Global CCU Limit " field on "Configuration" tab becomes empty after setting out of bound value for the same field on "Live Mode" ta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates