Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.3.0a3
Issue ID
940940
Regression
No
[Dashboard - Multiplayer] "Global CCU Limit " field becomes empty after setting out of bound value on "Live Mode" tab
"Global CCU Limit " field on "Configuration" tab becomes empty after setting out of bound value for the same field on "Live Mode" tab
How we can reproduce it
--- please see attached video for more info ---
1 Go to the web site https://developer.cloud.unity3d.com/projects/
- you need to have Live Mode enabled for your organization !!!
2 Create new project there and Configure multiplayer
3 Go to "Live Mode" tab and set some out of bound value for the "Global CCU Limit " field
4 Go back to "Configuration" tab
Actual result:
"Global CCU Limit " field on "Configuration" tab is empty and you are allowed to set some very big value to the "Max players per room" field - if you press Save button then it will be saved successfully on the server (what is totally wrong!)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderParam.renderPriority is ignored when rendering Mesh with Graphics.RenderMesh()
- Multipage Sprite Atlas renders incorrectly when Secondary Textures are used
- Changes to the Terrain Prefab are reflected on the unrelated Terrain GameObject in a Scene when sculpting it using Brushes
- Data is not serialized correctly on time when OnValidate is used to retrieve the data
- The mouse cursor is positioned in the center when Cursor.LockState is set to CursorLockMode.Confined and changing the mouse position
Add comment