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Won't Fix

Votes

0

Found in

2017.2.0b6

Issue ID

940937

Regression

No

Host migration does not work with custom Channels

Networking

-

Host migration does not work with custom Channels

1. Create a simple project (offline/online scene, player).
2. Add Network Manager and Host Migration Manager to Offline scene.
3. Configure Network Manager, add offline and online scenes, Spawnable Player prefab.
4. In Advanced configuration change QoS channels to any other.
5. Build and Run Standalone player.
6. Run Host in Editor, client in Standalone.
7. Stop Host in Editor.
8. In Standalone player in appeared Host Migration Manager select Pick a new host, Start as Host.
9. In Editor Pick a new host and Start as client.

To reproduce is attached to the bug.

Actual result: Client cannot connect, errors in log:
UNet Client Disconnect Error: CRCMismatch
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
DisablePlayerObjects didnt find player Conn:0 NetId:1
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()

Expected result: Client can connect to the new host.

  1. Resolution Note:

    Mass closure of UNET Bugs.
    As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
    Closing this bug as part of cleaning-up the Bug List.

    If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.

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