Search Issue Tracker
By Design
Votes
0
Found in [Package]
5.0.4
Issue ID
1397513
Regression
No
[FeatureRequest] Option to subdivide ProBuilder spheres using quads
Steps to reproduce:
1. Create a new empty project
2. Go to Window -> Package Manager and install the ProBuilder package
3. Go to Tools -> ProBuilder -> ProBuilder Window -> New Shape
4. In the Shape Tool window, select the "Sphere" shape and build
4. Create a Unity sphere by going to GameObject -> 3D Object -> Sphere
5. In the Scene view, select the Draw Mode toolbar and select Wireframe or Shaded Wireframe as the Shading Mode
6. Observe the wireframe of the two Spheres
Expected result: it would be preferable to have an option to maintain quads for ProBuilder spheres, as they are easier to work with
Actual result: ProBuilder sphere is subdivided using tris, as opposed to the Unity sphere which is subdivided using quads (and triangulated)
Reproducible with: 4.5.2 (2019.4.35f1, 2020.3.27f1), 5.0.3 (2021.2.9f1), 5.0.4 (2022.1.0b5, 2022.2.0a2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "NullReferenceException: Object reference not set to an instance of an object" error is thrown when attempting to remove a binding in the UIBuilder for a UxmlObjectReference
- Missing script error when clicking “script” link in Cave scene’s Water Sample Description
- [VFX Graph] Set Position Shape Gizmo isn't refreshed after shaper switch
- NullReferenceException is thrown when trying to access volumeStack from the HDCamera class
- Visual artifacts appear when using an Orthographic camera with a Reflection Probe
Resolution Note:
The current behavior is expected. However, a Jira task has been created to track this demand.