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[WebGL] Build with threading hangs when invoking Caching.ClearCache()
How to reproduce:1. Open the attached project ("case_1146530-CachingClearCacheBug.zip")2. Make sure that build target is set to WebG... Read more
LWRP UI does not sort correctly in Scene View when UI Elements with diff...
How to reproduce:1. Open attached project2. See the difference between Scene and Game view Reproducible with: 2019.1.0b6, 2019.2.0a1... Read more
[Mobile] UnityWebRequest fails sending POST request if the server suppor...
Reproduction steps:1. Open the attached project.2. Build and run the "SampleScene" to a device.3. Click "Request".4. After several s... Read more
Swapping "Source Image" on an Image component causes wrong sprite size/c...
Steps to repro:1. Open original project "RF.zip"2. Open "SampleScene" (Assets -> Scenes)3. Enter Play Mode4. Try to swap around i... Read more
[PLM] Progressive Lightmapper does not converge with translucent materials
Using the CPU PLM with translucent materials can cause noise in lightmaps with very high sample count 65K. This indicates that the s... Read more
[Graphics] Editor and Standalone hangs after shutdown when running C# Jo...
How to reproduce:1. Open attached project "SRPJobs-20192.zip" and scene "SRP0102_AssetSettings"2. In the Hierarchy window, select al... Read more
[MemoryProfiler] Owned Size column doesn't show the full content sizes o...
How to reproduce:1. Open the attached project "case_1145555-MemoryProfilerTest"2. Capture a memory snapshot with the Memory Profiler... Read more
Crash when moving the camera while the scene view is selected
To reproduce:1) Open the attached project and "Sculpting" scene2) Scroll around in scene view by holding shift key and right mouse b... Read more
[Android] Textures display black color when Memoryless mode is set to MS...
To reproduce:1. Open attached project2. Load RenderTexture scene3. Run the scene in the editor and see that both videos play (expect... Read more
Clamp Blendshapes is enabled by default when creating new projects
When creating a new project with any template, the "Clamp Blendshapes" option in the Other Settings section of Player Settings will ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used