Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2.3.0
Issue ID
1277442
Regression
No
Scene is unable to load in Player when Shaders fail compilation with Post-processing package
Steps to reproduce:
1. Open the attached project "Case_1277442"
2. Build it to Android
3. Notice the black screen
Expected results: Scene is rendered with post-processing
Actual results: Due to shader with post-processing compiled errors the Scene does not turn on
Reproducible with: 2018.4.27f1, 2019.4.9f1, 2020.1.6f1, 2020.2.0b2
VLNQA00220, Samsung Galaxy Note9 (SM-N960F), Android 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00123, Google Pixel 2 XL (Pixel 2 XL), Android R, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00024, Xiaomi Mi 5 (MI 5), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
Not reproducible with:
macOS 11.0 Beta Big Sur
iPad Air 2 (iOS 11.0.3)
iPhone 8+ (iOS 12.0)
iPhone XR (iOS 13.4.1)
iPad 9.7’ 6th gen (iOS 14.2)
Windows 10, OpenGL, GeForce GTX 1660Ti
Additional notes about different behaviors of the devices with different graphics API:
-Vulkan with 2019.4, 2020.1, 2020.2 worked as expected with Google Pixel 2 XL (Pixel 2 XL) and Xiaomi Mi 5. The bug reproduced with Samsung Galaxy Note9
-Vulkan with 2018.4 all devices worked as expected but Google Pixel 2 XL took some time to load the scene
-OpenGles3 all devices reproduced the issue all the time
-Sometimes devices that reproduce the issue load the scene after a couple of minutes but this behavior was not consistent
-Windows Standalone DirectX11 does not reproduce
-Windows Standalone Vulkan just renders pink scene
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changing "PreWarm" parameters on VFX Graph leads to significant performance drops and freeze
- Player display resolution changes to the native resolution of the monitor when Player becomes unresponsive
- [Quest] Game View is no longer rendered in the HMD if it's hidden in the Editor when using Meta Link
- Unity auto-generates code it can't compile when classes are renamed
- Terrain's "Grass Tint" Color picker has Alpha 0 by default
Resolution Note:
Marking this issue won't fix. Our support for the legacy post-processing package is minimal in light of the integrated post-processing in our modern rendering pipelines.