Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0b3
2021.1.0a1
Issue ID
1278192
Regression
Yes
Deselecting Floating Preview Window throws NullReferenceException and GUI errors
How to reproduce:
1. Create a new project and open it
2. Add any texture to the project or just create a new render texture and select it
3. In its Inspector under preview click the "3 vertical dot" button and click "Convert to Floating Window"
4. Unfocus the window by clicking somewhere else in the Editor
5. Observe the console
Expected result: Preview window is unfocused, window no longer displays anything and no errors are thrown
Actual result: NullReferenceException and GUI errors are thrown
Reproduced in: 2021.1.0a1, 2020.2.0b3
Not reproducible in: 2020.2.0b2, 2020.1.6f1, 2019.4.10f1, 2018.4.27f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
Add comment