Search Issue Tracker
Fixed in 9.0.0-preview.34 and 10.0.0-preview.27
Votes
0
Found in [Package]
9.0.0-preview.14
Issue ID
1278102
Regression
No
[Shader Graph] Mesh in the Main Preview window freezes when undoing an action which replaced an edge between two Nodes
How to reproduce:
1. Open the attached project named "Case_1278102"
2. Open the Test graph
3. Switch the Preview window mesh to a Capsule for better visibility of the issue
4. Connect the red Color Node to the Master Node
5. Connect the black Color Node to the Master Node
6. Press CTRL+Z
Expected result: The Main Preview mesh changes back to the red color and the mesh can be rotated
Actual result: The Main Preview mesh changes its color, but it can no longer be rotated or change shape
Reproducible with: 2019.4.11f1(7.0.1, 7.5.1), 2020.1.6f1(8.2.0), 2020.2.0b3(9.0.0-preview.14)
Not reproducible with: 2020.2.0b3(9.0.0-preview.34, 10.0.0-preview.27)
Could not test with: 2018.4.27f1(URP and HDRP were in early preview states)
Workaround: Closing and re-opening the shader graph window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-editable Repeat - X and Repeat - Y settings appear when UI Builder Canvas Background is set to image
- Volume Profile Add Override font size is too small
- Build Profiles window Build Profiles functionality breaks when the newly created Build Profile has a lot of symbols in the name
- Crash on PlayableGraphBindings::DestroyOutputInternal when entering Play Mode in a specific project
- Editor Freezes when instantiating TMP text formatted with rich text tags in non Latin languages
Resolution Note (fix version 9.0.0-preview.34 and 10.0.0-preview.27):
Fixed in ShaderGraph 9.0.0-preview.34, 10.0.0-preview.27 and above