Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
12.1.3
Issue ID
1396476
Regression
No
[HDRP] Tiles missing lights when camera's near and far plane distance is too big.
Steps to reproduce:
- Open "Outdoors Scene" in attached project
- Look at the rendering in the game view
Expected :
- All objects are lit properly
Result:
- Plane and cube have missing light at their borders.
- Using the rendering debug window tile debug mode, you can see that there is no point lights at those tiles
- Reducing the far plane value of the camera fixes the issue
Reproduces with :
- Unity 2021.2.8f1 / HDRP 12.1.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Variant Collection Asset UI is hard to read when multiple Shaders and keywords are added
- Resetting Quality Levels in Project Settings adds new Quality Levels instead of restoring default ones
- UI builder uxml files retain reference to non-existing assembly definition file when a assembly definition file is deleted
- Animator Entry and Base Layer Transitions links to the documentation aren’t working
- Caret doesn't appear when clicking the Input Field on secondary monitor
Add comment