Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
12.1.3
Issue ID
1396476
Regression
No
[HDRP] Tiles missing lights when camera's near and far plane distance is too big.
Steps to reproduce:
- Open "Outdoors Scene" in attached project
- Look at the rendering in the game view
Expected :
- All objects are lit properly
Result:
- Plane and cube have missing light at their borders.
- Using the rendering debug window tile debug mode, you can see that there is no point lights at those tiles
- Reducing the far plane value of the camera fixes the issue
Reproduces with :
- Unity 2021.2.8f1 / HDRP 12.1.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Other threads get resized when trying to resize thread groups on the Timeline of the Profiler window
- Green highlight for selected panel lacks contrast when Editor theme is set to Light
- [Android] AR Camera Background has a white/bright tint when deployed with Gamma Color Space and Vulkan API
- Crash on TextCore::OTL_GPOS_TableReader::GetLookupList when changing to a specific Font in the UI Builder
- Reverting [SerializeReference] List property creates persistent element overrides in Prefab Variants
Add comment