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[FixInGit1.4] Partial Publish does not bring up correct changelist the f...
To reproduce:1.Create new project2.Create two scripts and push them to collaborate3.Edit both scripts4.Close Unity5.Open Unity6.Righ... Read more
[NPOT] Upscaled texture blurs
Reproduction steps:1. Open the attached project.2. Play the 'Test Scene'.3. Comapre left and right images.- Left image is upscaled u... Read more
Part of selected prefab appears in scene if its preview window is visible
Steps to reproduce: 1. Open attached project2. Select "barrel_pile" prefab3. Part of prefab appears in scene Additional steps: 1. Fo... Read more
Builds cannot run in folders which contain non-English characters on .Ne...
Steps to reproduce:1. Create a project2. Change script version to .Net 4.6 in Player Settings3. Build and Run project4. Set director... Read more
Timeline time indicator moves instead of selecting a clip
When the time indicator is not visible because it was dragged farther than the window itself, clicking a clip will move the time ind... Read more
[iOS] Input.GetKey() doesn't work with game controllers on some devices
Steps:1. Build and Run user's project ("GameCntrollerSample.zip") on iOS device2. Connect a game controller3. Press buttons on game ... Read more
Duplicating a baked light does not trigger light baking process
Steps to reproduce:1. Open QA's attached project2. Select "Point Light" and switch Mode to Baked and Shadow Type to Hard Shadows3. W... Read more
Particles with zero scale box shape goes in a straight line downwards
Steps to reproduce:1. Open user attached project2. Notice that the particles are shooting straight down Expected result: particles s... Read more
[Mac][.NET 4.6] "System.Net.WebException" error in .NET 4.6
Reproduction steps: 1. Open "Security DLL not found.zip" project2. Enter Play mode3. See the Console window output (Error)4. Change ... Read more
Animation curve does not overwrite values changed via code
With an animation curve. e.g. transform.scale.x setting with a key set to 1 every frame. Changing this in the code will set it to th... Read more
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