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Swapping "Source Image" on an Image component causes wrong sprite size/c...
Steps to repro: 1. Open original project "RF.zip" 2. Open "SampleScene" (Assets -> Scenes) 3. Enter Play Mode 4. Try to swap around ... Read more
[PLM] Progressive Lightmapper does not converge with translucent materials
Using the CPU PLM with translucent materials can cause noise in lightmaps with very high sample count 65K. This indicates that the s... Read more
[Graphics] Editor and Standalone hangs after shutdown when running C# Jo...
How to reproduce: 1. Open attached project "SRPJobs-20192.zip" and scene "SRP0102_AssetSettings" 2. In the Hierarchy window, select... Read more
[MemoryProfiler] Owned Size column doesn't show the full content sizes o...
How to reproduce: 1. Open the attached project "case_1145555-MemoryProfilerTest" 2. Capture a memory snapshot with the Memory Profil... Read more
Crash when moving the camera while the scene view is selected
To reproduce: 1) Open the attached project and "Sculpting" scene 2) Scroll around in scene view by holding shift key and right mouse... Read more
[Android] Textures display black color when Memoryless mode is set to MS...
To reproduce: 1. Open attached project 2. Load RenderTexture scene 3. Run the scene in the editor and see that both videos play (exp... Read more
Clamp Blendshapes is enabled by default when creating new projects
When creating a new project with any template, the "Clamp Blendshapes" option in the Other Settings section of Player Settings will ... Read more
[Vulkan] Opening UIElements Debugger for Custom Window crashes Unity
How to reproduce: 1. Open attached project (Repro 2019.1 Inpector Crash.zip). 2. Open Window > Replicate Bug 2. 3. Using right-click... Read more
References to identical named .fbx model sub-meshes become broken when u...
Steps to repro: 1. Open the attached project "Unity2018to2019MeshReferenceIssue.zip" using Unity 2018.3 2. Open Sample scene 3. See ... Read more
[Templates] Line Endings for New Scripts are set to Windows by default w...
If you create a new project with any template, the Line Endings for New Scripts setting in the Editor tab of Project Settings will b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU