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Network Animator throws NullReferenceException when hosting as Server Only
Steps to reproduce: 1. Open attached project2. Open scene "Start"3. Run scene4. Host as "LAN Server Only"5. Notice NullReferenceExce... Read more
[WWW] Getting error message 'Coroutine continue failure' when stopping a...
Steps to reproduce: 1. Open attached project2. Open and play 'coroutine' scene3. Click 'StopCoroutine(Coroutine)' or 'StopCoroutine(... Read more
Assert appears while Unity recompiles script and scene is running
Repro1. Open attached project2. Run "TextureTest" scene3. Open "DownloadTextureTest.cs" and make some changes4. Save the script and ... Read more
[WebGL][Chrome] game freezes after switching the browser tabs
To reproduce: 1. Open the project, attached by the user (link in the edit)2. Build and run for WebGL3. In the build, switch the tabs... Read more
[Occlusion culling] Performance spike in Culling when Camera is not rend...
Reproduction steps:1. Download and open the repro project form the attached link2. Open and play the "CorridorDemo" scene (Assets\Sc... Read more
[XR SDK] Oculus device image is noticeably brighter compared to WMR
Reproduction steps:1. Open the attached project ("VROverbrightIssue.zip") (VROverbrightIssue\TestProject-XRPlugin)2. Open "SampleSce... Read more
Semaphore.WaitForSignal under Canvas.BuildBatch causes a slow editor in ...
Steps to reproduce:1. Open the attached project "Temp Project" from the ownCloud link2. Open "Main Scene"3. Turn on the Profiler win... Read more
UI flickering issue on specific Vivante devices
When running on Vivante devices with android 4.2.2, button presses and some UI updates (Input field at least) cause flickers; Fixed ... Read more
[XR][Legacy SDK][Oculus Quest][Oculus Go] App crashes when executing App...
Repro steps:1. Open QA attached project "repro_1222826"2. Build and Run on Oculus Quest/Go3. Wait for a few seconds for Application.... Read more
[Building] Windows standalone not buildable when sharedassets file is la...
Steps to reproduce: open the project project contains lots of graphical elements (project takes up 4gb when imported) wait for impor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask