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Editor crashes on GetComponentsImplementation when opening a Scene
How to reproduce: 1. Extract and open the attached project "Avio.zip" 2. Open the Scene "3_SceneComponent" -- Editor crashes Crashe... Read more
Preview window is black when displaying Transform Node
Reproduction steps: 1. Open the attached Project inside of "ShaderGraph_TransformNode_Bug.zip" 2. Double-click on TangentSpaceOutput... Read more
Changes made to prefabs are not saved when using Atavism package
How to reproduce: 1. Open the attached "Unity2018_3_PrefabsIssue.zip" project 2. Go to Project tab and open 'GameObject' prefab in P... Read more
[HDRP] Shadergraph decal renders tile glitch where there is a big contra...
Steps: - Open scene in attached package Result:See attached screenshot. The tiles where the decals alpha varies a lot are renderin... Read more
Animation is jiggered when manually dragging animation window playback h...
To reproduce: 1. Open attached project 2. In Hierarchy window, select 'AnimationCon' instance and enable Animation Component in th... Read more
Unity Editor freezes when vertices in Graphic.OnPopulateMesh have too hi...
Steps to reproduce: 1. Open user attached project "BuggyGraphic.zip" 2. Enter Play Mode 3. Press on "Hung my Unity" Expected result... Read more
[UWP][.NET] Generated Assembly-CSharp projects use different .NET profil...
Steps to reproduce: 1. Download 1144565_repro.zip 2. Switch platform to UWP 3. Switch backend to .NET 4. Build project Results: Bui... Read more
[VCS] [A2] Object reference fields and inspector VCS status bar should h...
For easier workflow, it would help if there was an ability to do asset checkout (for Perforce) directly from a field that references... Read more
[VCS][Perforce] Misspelled host name shows not very useful message in UI...
When P4 server has setup different permissions, misspelling one's hostname leads to a fairly generic "Couldn't fstat the project roo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Timeline section stops rendering after restoring Profiler Window modules
- Cursor image does not update when Cursor.SetCursor is called again with CursorMode.Auto
- Crash on do_runtime_invoke when reopening a specific project after failing to build it
- Animations change speed when rigidbody is added
- Low FPS persists when re-entering Play mode after an extended session in a specific project