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[CPU PLM] Editor throws "OpenRL reported error code 502" errors while ba...
Steps to reproduce: 1. Download SephoraChristmas project 2. Additively load SephoraForest-Environment and SephoraForest-Lighting sc... Read more
[Hybrid Renderer] Editor crashes when trying to render a tile that was a...
How to reproduce: 1. Open user's attached project 2. Select "Auto Tilemap" GO inside the Hierarchy 3. Click "Open Palette" inside In... Read more
Assets created via Assets menu become missing from Prefabs when the Pref...
How to reproduce: 1. Open the attached project ("case_1140704") 2. Go to Window->Package Manager 3. Press the "Add package from disk... Read more
[iOS] [Input Keyboard] Part of "Done" and "Cancel" buttons are replaced ...
Reproduction steps: 1. Open and build the attached project to iOS. 2. Open Xcode project. 3. Select the "Info" tab or open the "Info... Read more
Progressive GPU Lightmapper yields different results than Progressive CP...
Steps to reproduce: 1. Open original project "GIBug.zip" 2. Open and compare test_cpu and test_gpu scenes Expected result: Both sce... Read more
Lighting is changing on mouse movement when scene light is toggled off i...
How to reproduce: 1. Open the attached project 2. Go to Scene tab and change view position by holding pressed left-click in mouse an... Read more
Editor crashes on GetComponentsImplementation when opening a Scene
How to reproduce: 1. Extract and open the attached project "Avio.zip" 2. Open the Scene "3_SceneComponent" -- Editor crashes Crashe... Read more
Preview window is black when displaying Transform Node
Reproduction steps: 1. Open the attached Project inside of "ShaderGraph_TransformNode_Bug.zip" 2. Double-click on TangentSpaceOutput... Read more
Changes made to prefabs are not saved when using Atavism package
How to reproduce: 1. Open the attached "Unity2018_3_PrefabsIssue.zip" project 2. Go to Project tab and open 'GameObject' prefab in P... Read more
[HDRP] Shadergraph decal renders tile glitch where there is a big contra...
Steps: - Open scene in attached package Result:See attached screenshot. The tiles where the decals alpha varies a lot are renderin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
- Font Asset Creator Font Face does not update when changing Include Font Data in the Font Import Settings
- Font Asset Creator Padding has no limit and shows incorrect Padding in results when Font Atlas is generated