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[UI] Image Set to Tiled Crashes the Editor
The Editor will crash if an image uses sliced sprites with no empty space in the centre. Reproduction Steps:1. Open the scene 'Scene... Read more
'Default Is Native Resolution' option ignored, uses hidden Default Scree...
How to reproduce: 1. Open any (new) project2. Go to the Player Settings3. Uncheck the 'Default Is Native Resolution' option4. Set th... Read more
[PlayerSettings] Error when opening the Player settings
Reproduction steps:1. Open attached project (basically an empty scene)2. Go to Player settings (Edit-> Project Settings-> Play... Read more
Toggling Animator.enabled restarts animation, flashes empty pose for a f...
How to reproduce: 1. Open attached project2. Open scene Animator Bug.unity3. Play the scene4. Press the 'A' key- Note the animation ... Read more
Detecting editor shutdown
EditorWindow doesn't detect the OnApplicationQuit, OnClose or OnDestroy when the Editor is closed. Read more
Unable to find object causing large state update packets
When the network serialization of the state of an object generates data that does fit into the MTU of a network packet, an error mes... Read more
manipulating a SyncList can cause "has not been spawned" error messages
Manipulating a SyncList (such as adding items) before the object has been spawned causes an error message like "SendBytesToReady obj... Read more
[UWP][WSA] Application.isMobilePlatform always returns "true"
Reproducible on 5.2, 5.3; Repro steps:1. Open project "IsMobilePlatformTest.zip";2. Build to WSA or UWP, deploy on PC or tablet. App... Read more
Hierarchy multiplies nested objects after duplicating parent object
More stable to reproduce with UI objects, but I was able to repro it with 3D objects as well - just more tries.Suggested scenario:1.... Read more
Crash in GameObjectHierarchyProperty: CountRemaining after duplicate add...
To reproduce:1. Open attached project2. Open scene 13. Duplicate GameObject4. Notice additional Cube is added to hierarchyIf you sel... Read more
All about bugs
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