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Text in ContentSizeFitter goes out of bounds w/ "Preferred Size" in Vert...
Steps to reproduce:1. Download and open attached project "UITestAppVideo.zip"2. Open and play "TestScene" scene3. In the game view y... Read more
Cursor.visible state doesn't change back after exiting play mode
Reproduction steps:1. Open attached project2. Open and play the "Level" scene (Don't change the project layout)3. Notice the cursor ... Read more
[LoadLevel] Lighting looks much brighter in standalone after calling Loa...
Steps to reproduce:1. Open attached project2. Build the lights in the "cabinet" scene.3. Run scene "startup" in editor.4. After the ... Read more
Switching font and changing font size scrambles another text object
How to reproduce:1. Open the attached "FontBug" package2. Open test scene3. Select one of the Text game objects and change its font ... Read more
Bool animator parameter gets different values even when gameobject with ...
How to reproduce:1. Open the attached project2. Open default scene3. Notice that Panel object with Animator component is disabled4. ... Read more
SkinnedMeshRenderer not receiving shadows when lightprobes are in scene ...
To reproduce:1. Load the scene "test"2. Build lighting3. Notice that the middle platform doesn't get a shadow4. Delete all the light... Read more
[Build] Failed to initialize player's 3D settings
Repro steps: 1) Create a new project2) Build and run it for WebPlayer3) Open it in Firefox - notice the error (Failed to initialize ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled