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Won't Fix
Votes
0
Found in
2021.3.6f1
2022.2.0b1
2023.1.0a4
2023.2.0a1
2023.3.0a3
Issue ID
UUM-9318
Regression
No
NavMeshAgents begin to walk in circles when colliding with other NavMeshAgents
How to reproduce:
1. Open the attached "1418739.zip" project
2. Open the "Main Menu" Scene (Assets/Opsive/DeathmatchAIKit/Demo/Scenes)
3. Enter Play Mode
4. In the Game View press the "Team" button and press "Start"
5. Look around in the Game View
Expected result: NavMeshAgents move to a designated target collectively
Actual result: NavMeshAgents upon colliding with other NavMeshAgents start moving in circles and only move to target after a delay
Reproducible with: 2020.3.37f1, 2021.3.6f1, 2022.1.10f1, 2022.2.0b2, 2023.1.0a4
Note: Could not reproduce on a new project
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it.
With our recent delivery of the AI Navigation package, our focus is now on ensuring compatibility with the new animation system. However, we know each case is different, so do please continue to log any issues you find, as well as provide general feedback on our roadmap page to help us prioritize.
Forum announcement https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap https://unity.com/roadmap/unity-platform/navigation-game-ai
Workaround: Try some of the following and see if you can get better results: spawn the agents with more distance between each other, try to set the destinations for each agent slightly offset from each other, or increase the stopping distance.