Search Issue Tracker
Fixed
Fixed in 2021.3.12f1, 2022.1.12f1
Votes
0
Found in
2021.3.0f1
2022.1.1f1
Issue ID
UUM-9463
Regression
No
[Backport] [Mac] Editor crashes when importing a folder with an FBX file and its meta file where optimizeBones is set to 0
Reproduction steps:
1. Create a new project
2. Unzip and import the user's attached "004.zip" folder
3. Observe crash
Reproducible with: 2021.3.3f1, 2022.1.1f1, 2022.2.0a9
Not reproducible with: 2022.2.0a10, 2022.2.0a13
Could not test with: 2019.4.39f1, 2020.3 (No optimizeBones flag)
Reproducible on: macOS 12.0.1
Not reproducible on: Windows 11
Note: Importing the FBX file and the meta file directly will not crash the Editor, they have to be in a folder
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
- Event.current.mousePosition has an offset of 1px along the y-axis in WebGL build when the mouse button is released
Resolution Note (fix version 2022.1.12f1):
https://ono.unity3d.com/unity/unity/pull-request/145067/_/2022.1/iw/malformedbones
Fixed in: 2022.1.12f1
Resolution Note (fix version 2021.3.12f1):
Fixed in: 2021.3.12f1