Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.35f1
2021.3.4f1
2022.1.3f1
2022.2.0a16
Issue ID
UUM-4285
Regression
No
[iOS] Memory usage increases when using skinned meshes
Reproduction steps:
1. Download and open the attached "MeshMemoryTest.zip" project
2. Build the project for iOS
3. In the Xcode build window, go to "Product" > "Profile" > "Allocations"
4. Record the memory usage
Expected result: Around 70 additional Mb is not allocated
Actual result: Around 70 additional Mb is allocated
Reproducible with: 2019.38f1, 2020.3.35f1, 2021.3.4f1, 2022.1.3f1, 2022.2.0a16
Reproduced with: iPhone 12 Pro (iOS 14.2.1), iPhone 13 Pro (iOS 15.0.0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
This is probably not iOS specific but general to the mesh area. The behavior is very likely by design / in line with the current architecture.