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[UIR][Android][UI Toolkit] Image is not rendered in the application when...
Reproduction steps: 1. Open the attached Unity project "Test Solo UI.zip" 2. Go to File > Build Settings and switch to Android Platf... Read more
[Hub] "Something went wrong. Please try again" warning thrown when press...
Reproduction steps: 1. Open Unity Hub 2. Navigate to Learn > Recommended tab 3. Scroll down in the Recommended tab and press the ... Read more
No error or warning thrown when compiling a shader with a comma instead ...
Reproduction steps: 1. Open the attached project "1415608.zip" 2. Open "SampleScene" 3. Edit line 43 of NewSurfaceShader.shader to ... Read more
[Oculus] Application does not recover when reconnecting and re-enabling ...
Reproduction steps: 1. Open the user's attached project "VRTest3b.zip" 2. Build Standalone Player 3. Connect Quest 2 via USB and Ena... Read more
UV mesh data is missing when bundled with an Addressable and Play Mode S...
Reproduction steps: 1. Open the user's attached project 2. Make sure "Optimize Mesh Data" is toggled in the Project Settings 3. Clea... Read more
When using Load/Store Action Debug Mode with scaled resolution Vulkan Va...
How to reproduce: 1. Install Vulkan SDK https://www.lunarg.com/vulkan-sdk/ 2. Run Unity.exe from command line with these arguments: ... Read more
Crash on mono_log_write_logfile when calling a specific method
Reproduction steps: 1. Open the user's attached project 2. Add the "Assets/Units/DELETEME.cs" script to any GameObject in the scene ... Read more
[iOS] Cyclic references are detected when building with Xcode 13.3
Reproduction steps: 1. Create a new Unity Project 2. Build the Project for iOS 3. Build the Xcode Project twice Expected result: No... Read more
Standalone Profiler starts to profile frames in Play Mode when reopening...
How to reproduce: 1. Create a new empty project 2. Open the Profiler Window Standalone (Window -> Analysis -> Profiler (Standalone P... Read more
Identical hashes are used when building Addressables
How to reproduce: 1. Open the user's attached project 2. Go to Tools -> Test 3. Observe the Console Expected result: two different ... Read more
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