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[URP][Metal] GPU crashes and 'Compiler failed to build request' error is...
How to reproduce:1. Open the attached 'PostProcessShaderWarmupIssue-2019.4.zip' project2. Switch Target Platform to iOS in the Build... Read more
[XR] [Built in Renderer] Quest screenshots are black or corrupted
Since around July 22nd screenshots on the Quest are black or sometimes pixelated corrupted images The image in the headset.and Rift ... Read more
Validity exception adding XRReferencePoint to XR.ARSubsystem breaks trac...
How to reproduce:1. Open the attached "XRRefPtRepro.zip" project2. Open the "XRRefPtRepro" Scene3. Build to UWP (don't forget to che... Read more
SerializeReference field from ScriptableObject loses value when deleting...
Reproduction steps:1. Open the attached project "case1266303.zip"2. In the Project window click on element named "Test asset"3. In t... Read more
TextMeshPro - Text (UI) does not display outline effect when used with a...
To reproduce:1. Open attached project ("case_1257149-Sample.zip")2. Enter the Play mode3. Observe the top-most text Expected result:... Read more
[iOS] "Invalid SWIFT_VERSION: Could not parse version component from: '0...
Reproduction steps:1. Open customer's attached project in "FacebookSDK_Try.zip"2. Build the project for iOS and open .xcworkspace3. ... Read more
[OSX] Artifacts after additively loading the scene when using Metal API
Steps to repro:1. Open the attached project and 'Boot' scene on Mac machine with Metal API;2. Enter Play mode;3. In the Game view pr... Read more
Profile Analyzer generates compiler warnings on 2018.4
Version 1.0.2 of Profile Analyzer generates a CS0414 warning in Unity 2018.2.24f1 regarding field ProfilerWindowInterface.s_UseRawIt... Read more
[Reflect] Standalone build fails with package errors if Unity Reflect is...
Standalone build fails with Package errors when Unity Reflect package and projects are imported. Build fails even when Unity Reflect... Read more
Crash on AssetDatabaseBindings::ExportPackage when trying to export a .u...
Reproduction steps:1. Open the project attached by the user2. Select "HandMR" -> "Develop" -> "Export iOS assets" from menu ba... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server