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InvalidCastException: Invalid variable binding in generated mode
When running the attached project in the generated mode player I get the following error.{code:java}InvalidCastException: Invalid va... Read more
Bolt 2 - Errors when using projects created with setup.bat.
On opening a project created using the setup.bat files the following errors are present in the console before installation of Bolt. ... Read more
Graph debug feels hidden and frustrating to enable
In Bolt 1 an animated flow of debugging information through each node was visible by default. In Bolt 2 this is turned off by defaul... Read more
Folders are opening when trying to open them from Editor
How to reproduce:1. Open the attached "Repro" project2. In Project Window select the "Test" folder -> Mouse right-click -> Ope... Read more
Editor crashes when baking lights on static GameObjects if more than 2m ...
How to reproduce:1. Open the attached project "bakingBug.zip"2. Open "SampleScene" Scene3. In the Menu bar, go to Edit > Preferen... Read more
Package Manager fails to download LFS files from Git repository when the...
How to reproduce:1. Make sure that Git and Git LFS are installed2. Open the attached "1256330 repro" project3. Open the Packages >... Read more
Custom Playable Assets aren't opened in Animation window when opening th...
How to reproduce:1. Open the attached project (timeline bug.zip)2. In the Project window double-click the 'GOTimeline' Asset to open... Read more
[VFX] Event attributes having names in lower case get clipped
Event attributes having names in lower case get clipped. Refer the attached screenshot Steps to reproduce:1. Create a new project2. ... Read more
[iOS] controller GetKeyUp() and GetKeyDown() are called every frame when...
Reproduction steps:1. Open project in "Hehe.zip"2. Open SampleScene and build for iOS3. Connect a wireless controller to your iOS de... Read more
[WebGL] [Input System] Touch input is ignored on WebGL builds when using...
Reproduction steps:1. Open the attached project ("case_1257101-WebGLMobileTouch.zip")2. Switch build target to WebGL3. Make a build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components