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System.Reflection.TargetInvocationException is thrown when using .NET Ma...
Reproduction steps:1. Open the Unity Project inside the ownCloud directory2. Open the "SampleScene" and play it3. Follow the logs in... Read more
Material and Sorting Layer fields of Sprite Renderer Component do not sh...
How to reproduce:1. Open the user's project and scene "SampleScene"2. Select "GameObject (all modified)" from the Hierarchy Window t... Read more
Can't add Animation Keyframes with drawing tablet, "NullReferenceExcepti...
Reproduction steps: 1. Open "1122397" project2. Select "Main Camera" and Create a New Animation3. Enable Record mode4. Edit some val... Read more
Curve Preset Library Editor does not redraw the curve when presets are c...
To reproduce:1. Open attached project2. Select Assets/Editor/EasingCurves.curves3. Click "Edit" in the inspector4. Click on the pres... Read more
Input.touchCount does not release multiple touches after leaving Play Mode
How to reproduce:1. Open attached project "case_1079640-TouchTest"2. Load Scene "Main" and enter Play Mode3. Touch screen inside the... Read more
Child Canvas Prefabs get correct 1,1,1 scale on disk but incorrect 0,0,0...
Repro steps (easy):1. Download the attached project2. Open the sample scene3. Notice the Canvas_child Prefab instance scale is now 0... Read more
[Realtime GI] Toggling between additively loaded scenes quickly leads to...
Steps to reproduce: 1. Download RinStreamingSandbox project and pull Realtime-GI-Falloff branch2. Build standalone player and run it... Read more
[Windows] OSX Standalone Player built from Windows Editor fails to launch.
This issue happens to Mac Standalone Player built from Windows Editor. They cannot run on OSX. Repro:1. In Windows, build OSX Standa... Read more
Changing Blendshapes of Skinned Mesh Renderer breaks the texture when us...
How to reproduce:1. Open "SampleScene" in the attached "MorphTEST.zip" project2. Make sure that Import setting > Model > "Norm... Read more
[GPU PLM] Editor crashes when switching to Progressive GPU Lightmapper w...
Reproduction steps: 1. Create a New Project2. Switch the "Lightmapper" to "Progressive GPU (preview)" Expected Result: "Lightmapper"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS