Search Issue Tracker
[iOS]Crash with samavanDefender`main(argc=<unavailable>, argv=<unavailab...
How to reproduce:1. Open the attached UnityAdTest.zip project2. Build for iOS and deploy the Xcode project to the device3. Click on ... Read more
Passing --num-envs without --env causes a confusing error
From https://github.com/Unity-Technologies/ml-agents/issues/4194 Repro:Run e.g. "mlagents-learn config/ppo/WallJump.yaml --run-id=Wa... Read more
An error is thrown when deleting an Input Action and entering Play mode
How to reproduce:1. Open the attached 'project-1259577.zip' project2. Enter/Exit Play mode (no error should be thrown)3. Open the 'C... Read more
[DX12] unity_WorldTransformParams is not initialized in ray tracing shad...
unity_WorldTransformParams is not initialized in ray tracing shaders. Read more
[Shadergraph] Virtual Texture: deleting a layer and then plugging in ext...
Needs to be fixed for 9.x.x as well as 10.x.xRepro steps:1. Open a shadergraph2. Create a Virtual Texture property3. Drag out the ou... Read more
[Shadergraph] Virtual Texture: Clicking "No Feedback" changes number of ...
Also needs to be fixed in 9.x.xRepro steps:1. Create a new shadergraph2. Create a Virtual Texture property and drag it onto the grap... Read more
An array element's content is not deleted when selecting the element in ...
How to reproduce:1. Open the attached 'project-1260899.zip' project2. Select 'Cube' in the Hierarchy window3. In the Inspector windo... Read more
Array elements' content does not align with other fields in the Inspecto...
How to reproduce:1. Open the attached 'project-1260904.zip' project2. In the Hierarchy window select 'Cube'3. Observe the 'Materials... Read more
High CPU usage when Entity Debugger Window is open
How to reproduce:1. Open the attached "Repro.zip" project2. Open Windows Task Manager -> Notice the CPU usage3. Open Entity Debug... Read more
[Profiler] ProfilerFrameData.DeleteThreadData generates significant stal...
Reproduction steps:1. Open the attached user's project "ProfilerFrameData.zip"2. Open the Profiler, make sure the record button is n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes