Search Issue Tracker
Fixed in 2020.2.1b3
Votes
0
Found in
2020.2.0a19
Issue ID
1265058
Regression
Yes
[Scene Management] Input filed of Layer's dropdown is overlapping with its Label (Layer) when a prefab of game object is created
In the prefab of game object, when Layers are selected from the dropdown then dropdown closes and it overlaps with Layer text
Steps to reproduce:
1) Create a New project
2) Hierarchy > 3D Object > Cube
3) Create a Prefab.
4) Hierarchy > Cube > Inspector > Layer > TransperantFX .
Actual result:
Input filed of Layer's dropdown is overlapping with its Label (Layer)
Expected result:
Layer's dropdown and its Label (Layer) doesn't get overlaps on creating its prefab
Reproducible in:
2020.2.0a19.
Working fine in:
2020.2.0a18, 2020.1.0f1
Environment: Both Windows and Mac.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment