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[SceneView] Selection Outline displays artefacts with VFX graph assets
Repro steps:1. Create a new VFX asset and drag it into the scene2. In the scene view, make sure Selection Outline is enabled.3. Sele... Read more
[Tools] pCache Tool UX issues
Repro steps:1. Open the pCache bake tool2. Assign a mesh3. Observe the following: - Mesh Statistic fields are inputs; probably shoul... Read more
[LWRP] "GL.LINES" and "Debug.DrawLine()" not rendering in Game view when...
Reproduction steps: 1. Open "Test.zip" project2. Enter Play mode3. Notice that in the Scene view there is a green cube and a blue tr... Read more
[Android Graphics] Android Player using linear color-space renders color...
Reproduction steps:1. Open attached project2. Build Android player and run on Samsung Galaxy S7 with Graphics API set to OpenGLES33.... Read more
Editor freezes when importing asset with a metafile
Steps to reproduce:1. Download 1122521_assets.zip2. Import "Texture" folder into Unity Expected results: Texture is importedActual r... Read more
[WebGL] Build stalls on load and periodically freezes for multiple secon...
How to reproduce:1. Open the user's project2. Build project with scene "MainScene" for WebGL3. Run program in a browser and observe ... Read more
"Selected Object Info" is not expanding in the Physics Debugger
Steps to reproduce:1. Open original project "New Unity Project (32).zip"2. Open the Physics Debugger from Window /Analysis3. Create ... Read more
No indirect light baked on Progressive CPU when setting bounce value to ...
Steps to reproduce:1. Open attached project "case_1122595"2. Make sure that Lighting window-> Lightmapping Setting-> Bounces v... Read more
Editor Windows Layout is being saved/loaded incorrectly when saving maxi...
To reproduce:1. Paste Layout files attached into your folder C:\Users\Username\AppData\Roaming\Unity\Editor-5.x\Preferences\Layouts2... Read more
[WebGL] Popup and various errors in browser's JavaScript console when us...
How to reproduce:1. Open the attached project "case_1120636-2019.2.0a4_Dialog" and scene "inputFieldTest"2. Build for WebGL build ta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS