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[Crash][OcclusionCulling] Crash when entering visualization mode
Steps to reproduce: 1. Open attached project "OcclusionCullingCrash.zip"2. Open scene "repro"3. Select Main camera in hierarchy4. In... Read more
Profiler timeline view flooded with empty frames
To reproduce:1. Open profiler2. Select a recorded CPU usage frame3. Switch to timeline view4. Notice all those unnecessary frames fl... Read more
[iOS] Status Bar Overlaps with app uiview
To Reproduce:1. Build the attached video (make sure that status is not hidden in player settings).2. Deploy, observe that the top pa... Read more
Animation throws NullReferenceException and continues playing after the ...
How to reproduce:1. Download the attached project2. Open the scene and select Animation game object3. Open an Animation window4. Pla... Read more
[IL2CPP] System.Text.Encoding.GetEncoding() throws NotSupportedException
1. Open attached project2. Build to iOS with IL2CPP3. XCode console will throw "NotSupportedException" Read more
Surface shaders skip WorldReflectionVector if it only writes to custom f...
Unity's shader generation optimizes out the entire reflection vector generation. To reproduce:1. Open Empy43b3 project2. Open Shader... Read more
[Components::Rigidbody2D] No enable/disable check box for Rigidbody2D co...
There is no Enable/Disable checkbox for Rigidbody2D componentin the inspector Steps to repro:1. Create a new unity project2. Add a s... Read more
Custom Shaders from Android Asset Bundle does not work right when instan...
Asset bundles created for android that have Custom shader in it does not behave as expected. Read more
Modal view is hidden after application goes into the background and resumes
How to reproduce: 1. Open attached project2. Build to iOS and run3. On the device, press any button that has 'Show' in the name- A w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument